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Fall 2012 Semester
Apr 24, 2014
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Information Select the desired Level or Schedule Type to find available classes for the course.

GAME 2150 - Programming for Games
Offers students an opportunity to build computer game components and small complete games that explore physical principles in games, artificial intelligence, collision detection, and particle systems while gaining familiarity with common game engine libraries. Prereq. CS 2500 and MATH 1260.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level CS 2500 Minimum Grade of D- and Undergraduate level MATH 1260 Minimum Grade of D-

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Release: 8.5.4