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Detailed Course Information


Spring 2013 Semester
Apr 20, 2014
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GAME 3250 - Artificial Intelligence for Games
Seeks to extend student knowledge of artificial intelligence techniques used in game design. Explores finite state machines, goal-driven agent behavior, graphs, in-game scripting, path finding, and fuzzy logic. Offers students an opportunity to work in pairs to develop intelligent agents to navigate a variety of game scenarios. Combines student projects competitively and collaboratively to test the robustness of the artificial intelligence solutions. Prereq. GAME 2150.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design, Ryder Hall Access

Must be enrolled in one of the following Levels:     

Undergraduate level GAME 2150 Minimum Grade of D-

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Release: 8.5.4