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Spring 2013 Semester
Apr 20, 2014
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Information Select the desired Level or Schedule Type to find available classes for the course.

GAME 3800 - Game Projects: Assets and Prototyping
Continues the game development process from GAME 3700. Offers student teams an opportunity to take their work from GAME 3700 and implement a vertical slice of the complete game, developing content, level design, user interface, and game mechanics as specified in their preproduction documents. At the end of the semester, student teams present a complete game prototype for play-testing and critique. Prereq. GAME 3700.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level GAME 3700 Minimum Grade of D-

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