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Spring 2013 Semester
Apr 16, 2014
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PHYS 2101 - Physics Principles for Games
Introduces topics from Newtonian physics and explores how they are used to create virtual worlds on a computer. Topics include basic concepts of forces, energy, linear and angular momentum, Newton’s laws of motion, conservation laws, rigid body motion, spring systems, oscillations, and waves. Those concepts are applied to describe the realistic motion and collisions of both rigid and deformable bodies. Emphasizes the formulation of Newton’s laws of motion as ordinary differential equations and the numerical solution of those equations. Prereq. MATH 1260.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Lecture

Physics Department

Course Attributes:
UG College of Science

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level MATH 1260 Minimum Grade of D-

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Release: 8.5.4