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Fall 2013 Semester
Apr 23, 2014
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Information Select the desired Level or Schedule Type to find available classes for the course.

CS 3540 - Game Programming
Introduces the different subsystems used to create a 3D game, including rendering, animation, collision, physics, audio, trigger systems, game logic, behavior trees, and simple artificial intelligence. Offers students an opportunity to learn the inner workings of game engines and how to use multiple libraries such as physics and graphics libraries to develop a game. Discusses graphics pipeline, scene graph, level design, behavior scripting, object-oriented game design, world editors, and game scripting languages. Prereq. CS 3500 and CS 3520.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Lecture

Computer Science Department

Course Attributes:
Computer&Info Sci

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level CS 3500 Minimum Grade of D- and Undergraduate level CS 3520 Minimum Grade of D-

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