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Fall 2013 Semester
Apr 20, 2014
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Information Select the desired Level or Schedule Type to find available classes for the course.

CS 4150 - Game Artificial Intelligence
Offers an overview of classical and modern approaches to artificial intelligence in digital games. Focuses on the creation of believable agents and environments with the goal of providing a fun and engaging experience to a player. Covers player modeling, procedural content generation, behavior trees, interactive narrative, decision-making systems, cognitive modeling, and path planning. Explores different approaches for behavior generation, including learning and rule-based systems. Requires students to complete several individual assignments in these areas to apply the concepts covered in class. Students choose a group final project to explore one aspect of artificial intelligence for games in further depth. Offers students an opportunity to learn team management and communication. Prereq. (a) CS 2800 and CS 3500 or (b) permission of instructor.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Lecture

Computer Science Department

Course Attributes:
NU Core Capstone, NU Core Writing Intsv in Majr, Computer&Info Sci

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level CS 2800 Minimum Grade of D- or Undergraduate level CS 3500 Minimum Grade of D-

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Release: 8.5.4