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Fall 2013 Semester
Apr 18, 2014
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GAME 2200 - Games and Learning
Describes the classical work on the relationship of play to learning and real life. Focuses on how players learn in and from games. Discusses how learning theories and principles relate to the design of entertainment games and games for impact. Also explores how game mechanisms can be applied beyond games such as in websites and education. Offers students, both in individual and group assignments, an opportunity to analyze and design game mechanisms to support learning, including writing game reviews and developing game concepts. Culminates in a final project in which students need to develop an analog or digital prototype. Prereq. PSYC 1101 and sophomore standing or above.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate
Must be enrolled in one of the following Classifications:     
      Sophomore
      Senior
      Junior

Prerequisites:
Undergraduate level PSYC 1101 Minimum Grade of D-

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Release: 8.5.4