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Detailed Course Information

 

Fall 2013 Semester
Apr 23, 2014
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Information Select the desired Level or Schedule Type to find available classes for the course.

GAME 3700 - Rapid Idea Prototyping for Games
Studies digital and nondigital prototyping techniques through weekly activities in which students build and critique prototypes around a variety of game design themes. Offers students an opportunity to build a portfolio of small proof-of-concept game prototypes over the course of the semester. Additionally, covers how to iterate on a single prototype through a semesterlong project in which students have an opportunity to work individually on a larger game design. Prereq. GAME 1110 or GAME 2500.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level GAME 1110 Minimum Grade of D- or Undergraduate level GAME 2500 Minimum Grade of D-

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Release: 8.5.4