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Spring 2014 Semester
Apr 24, 2014
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CS 5310 - Computer Graphics
Introduces the fundamentals of two-dimensional and three-dimensional computer graphics, with an emphasis on approaches for obtaining realistic images. Covers two-dimensional algorithms for drawing lines and curves, anti-aliasing, filling, and clipping. Studies rendering of three-dimensional scenes composed of spheres, polygons, quadric surfaces, and bi-cubic surfaces using ray-tracing and radiosity. Includes techniques for adding texture to surfaces using texture and bump maps, noise, and turbulence. Prereq. Knowledge of linear algebra; restricted to students in the College of Computer and Information Science.
4.000 Credit hours
4.000 Lecture hours

Levels: Graduate
Schedule Types: Lecture

Computer Science Department

Course Attributes:
GSCS Computer & Info Science

Restrictions:
Must be enrolled in one of the following Levels:     
      Graduate
Must be enrolled in one of the following Colleges:     
      Coll of Computer & Info Sci
Must be enrolled in one of the following Classifications:     
      Graduate

Prerequisites:
Undergraduate level MATH 2331 Minimum Grade of D- or Graduate Admission REQ

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