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Spring 2014 Semester
Apr 20, 2014
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GAME 4700 - Game Design Capstone 1
Offers the first course in a two-semester capstone sequence. Offers students an opportunity to take on individual roles in a large-group project, creating a complete game from preproduction through implementation and testing. Students spend the first half of the first semester developing a proposal and testing ideas through simple prototypes, building on their skills from GAME 3700 and GAME 3800. Students then have an opportunity to spend the second half of the first semester, and all of the second semester, developing, play-testing, and iteratively refining a multi-level game. Prereq. GAME 3800.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
NU Core Experiential Learning, UG Col of Arts, Media & Design

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level GAME 3800 Minimum Grade of D-

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