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Fall 2016 Semester
May 30, 2020
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CS 5850 - Building Game Engines
Discusses the components of game engines and strategies for their software implementation. Includes graphics management algorithms (animation, scene graph, level of detail); basic artificial intelligence algorithms (search, decision making, sensing); and related algorithmic issues (networking, threading, input processing). Explores the use of data-driven software design. Offers students an opportunity to use a rendering engine and to build and integrate several software components to create a complete game engine. Requires students to work on individual assignments and then develop a project in a team, which requires a report. Offers students an opportunity to learn team/project management; work division; team communication; and the software development cycle of implementation, testing, critique, and further iteration. Prereq. Knowledge of computer graphics, differential calculus, operating systems concepts, and algorithms; restricted to students in the College of Computer and Information Science.
4.000 Credit hours
4.000 Lecture hours

Levels: Graduate
Schedule Types: Lecture

Computer Science Department

Course Attributes:
GSCS Computer & Info Science

Restrictions:
Must be enrolled in one of the following Levels:     
      Graduate
Must be enrolled in one of the following Colleges:     
      Khoury Coll of Comp Sciences

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