Go to Main Content

SCT WWW Information System



Detailed Course Information


Fall 2016 Semester
Dec 02, 2020
Transparent Image
Information Select the desired Level or Schedule Type to find available classes for the course.

GSND 6340 - Advanced Game User Research
Builds on GSND 6330, covering the domain of psycho-physiological testing and more advanced statistics. Introduces theory and research in major areas of human psychology, including cognition, emotions, and attention. Studies the principles, theory, and applications of psycho-physiological assessment inside and outside interactive digital entertainment. Offers students an opportunity to understand the basics of eye tracking—eye movements, fixations, saccades. Applies methods of data collection, clearning, and analysis for both physiological and eye-tracking data. Covers all issues of using such measurements, including validity of conclusions and confounding variables. Covers the process of triangulation and repotting in-depth along the entire process of the game production life cycle. Prereq. GSND 6330; restricted to students in selected colleges.
4.000 Credit hours
4.000 Lecture hours

Levels: Graduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
GS Col of Arts, Media & Design

Must be enrolled in one of the following Levels:     
Must be enrolled in one of the following Colleges:     
      Coll of Soc Sci & Humanities
      College of Engineering
      College of Science
      Coll of Arts, Media & Design
      Khoury Coll of Comp Sciences

Graduate level GSND 6330 Minimum Grade of C-

Return to Previous New Search
Transparent Image
Skip to top of page