Go to Main Content

SCT WWW Information System

 

HELP | EXIT

Detailed Course Information

 

Fall 2017 Semester
Nov 19, 2017
Transparent Image
Information Select the desired Level or Schedule Type to find available classes for the course.

CS 5150 - Game Artificial Intelligence
Offers an overview of classical and modern approaches to artificial intelligence in digital games. Focuses on the creation of believable agents and environments with the goal of providing a fun and engaging experience to a player. Covers player modeling, procedural content generation, behavior trees, interactive narrative, decision-making systems, cognitive modeling, and path planning. Explores different approaches for behavior generation, including learning and rule-based systems. Requires students to complete several individual assignments in these areas to apply the concepts covered in class. Students choose a group final project, which requires a report, to explore one aspect of artificial intelligence for games in further depth. Offers students an opportunity to learn team management and communication. Requires knowledge of algorithms and experience with object-oriented design or functional programming.
4.000 Credit hours
4.000 Lecture hours

Levels: Graduate
Schedule Types: Lecture

Computer Science Department

Course Attributes:
GSCS Computer & Info Science, NU Core Capstone, NUpath Capstone Experience, NU Core Writing Intsv in Majr, NUpath Writing Intensive

Restrictions:
Must be enrolled in one of the following Levels:     
      Graduate
Must be enrolled in one of the following Colleges:     
      Coll of Computer & Info Sci
      Coll of Arts, Media & Design

Return to Previous New Search
Transparent Image
Skip to top of page
Release: 8.7.2