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Fall 2017 Semester
Nov 20, 2017
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CS 5850 - Building Game Engines
Discusses the components of game engines and strategies for their software implementation. Includes graphics management algorithms (animation, scene graph, level of detail); basic artificial intelligence algorithms (search, decision making, sensing); and related algorithmic issues (networking, threading, input processing). Explores the use of data-driven software design. Offers students an opportunity to use a rendering engine and to build and integrate several software components to create a complete game engine. Requires students to work on individual assignments and then develop a project in a team, which requires a report. Offers students an opportunity to learn team/project management; work division; team communication; and the software development cycle of implementation, testing, critique, and further iteration. Requires knowledge of computer graphics, differential calculus, operating systems concepts, and algorithms.
4.000 Credit hours
4.000 Lecture hours

Levels: Graduate
Schedule Types: Lecture

Computer Science Department

Course Attributes:
GSCS Computer & Info Science

Restrictions:
Must be enrolled in one of the following Levels:     
      Graduate
Must be enrolled in one of the following Colleges:     
      Coll of Computer & Info Sci

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