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Fall 2017 Semester
Sep 26, 2017
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Information Select the desired Level or Schedule Type to find available classes for the course.

GSND 6320 - Psychology of Play
Explores theories of perception, motivation, needs, learning, goals, and belief systems as they pertain to games and play. Examines psychological principles, including visual and audio perception, emotions, behavior, personality, and the more recent scientific discoveries around psychological models explaining play behavior or motivation theories behind play. Introduces how players learn in and from games based on the relationship of play to learning theories. Forms a solid theoretical basis for a new segmentation tool—psychographics. Explores visual and cultural archetypes, digging into comics, movie sets, and cartoons to distillate what makes people tick in certain ways relating to universal theories of perception and gestalt theories. Applies the theories through critical analysis of play behavior and games.
4.000 Credit hours
4.000 Lecture hours

Levels: Graduate
Schedule Types: Seminar

Art and Design Department

Course Attributes:
GS Col of Arts, Media & Design

Restrictions:
Must be enrolled in one of the following Levels:     
      Graduate
Must be enrolled in one of the following Colleges:     
      Coll of Soc Sci & Humanities
      College of Engineering
      College of Science
      Coll of Arts, Media & Design
      Coll of Computer & Info Sci

Prerequisites:
Undergraduate level GSND 5110 Minimum Grade of D- or Graduate level GSND 5110 Minimum Grade of C-

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