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Fall 2017 Semester
Sep 26, 2017
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Information Select the desired Level or Schedule Type to find available classes for the course.

GSND 6340 - Advanced Game User Research
Builds on GSND 6330, covering the domain of psycho-physiological testing and more advanced statistics. Introduces theory and research in major areas of human psychology, including cognition, emotions, and attention. Studies the principles, theory, and applications of psycho-physiological assessment inside and outside interactive digital entertainment. Offers students an opportunity to understand the basics of eye tracking—eye movements, fixations, saccades. Applies methods of data collection, clearning, and analysis for both physiological and eye-tracking data. Covers all issues of using such measurements, including validity of conclusions and confounding variables. Covers the process of triangulation and repotting in-depth along the entire process of the game production life cycle.
4.000 Credit hours
4.000 Lecture hours

Levels: Graduate
Schedule Types: Seminar

Art and Design Department

Course Attributes:
GS Col of Arts, Media & Design

Restrictions:
Must be enrolled in one of the following Levels:     
      Graduate
Must be enrolled in one of the following Colleges:     
      Coll of Soc Sci & Humanities
      College of Engineering
      College of Science
      Coll of Arts, Media & Design
      Coll of Computer & Info Sci

Prerequisites:
Graduate level GSND 6330 Minimum Grade of C-

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