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Spring 2013 Semester
Apr 20, 2014
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Information Select the Course Number to get further detail on the course. Select the desired Schedule Type to find available classes for the course.

GAME 1110 - Games and Society
Provides an historical and cultural perspective on games and other forms of interactive entertainment. Examines the present state and future directions of paper, card, and board games; physical games and sports; and video games. Introduces students to current issues, experiments, and directions in the field of game design. Through weekly lectures and small-group labs, students have an opportunity to develop a critical basis for analyzing game play. Coreq. GAME 1111.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Lecture

Interdisc Studies - Arts/Media Department

Course Attributes:
NU Core Arts Lvl 1, UG Col of Arts, Media & Design

GAME 1111 - Recitation for GAME 1110
Provides small-group discussion format to cover material in GAME 1110. Coreq. GAME 1110.
0.000 Credit hours
0.000 Lecture hours

Levels: Undergraduate
Schedule Types: Recitation/Discussion

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 1990 - Elective
Offers elective credit for courses taken at other academic institutions. Prereq. Permission of instructor.
1.000 TO 4.000 Credit hours
1.000 TO 4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Off-campus instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
Do not publish in schedule, UG Col of Arts, Media & Design

GAME 2150 - Programming for Games
Offers students an opportunity to build computer game components and small complete games that explore physical principles in games, artificial intelligence, collision detection, and particle systems while gaining familiarity with common game engine libraries. Prereq. CS 2500 and MATH 1260.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 2990 - Elective
Offers elective credit for courses taken at other academic institutions. Prereq. Permission of instructor.
1.000 TO 4.000 Credit hours
1.000 TO 4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Off-campus instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
Do not publish in schedule, UG Col of Arts, Media & Design

GAME 3150 - Game Design Algorithms
Seeks to extend student knowledge of common algorithms used in game design. Explores issues of cross-platform coding, midscale games, networked games, dynamic content systems, and working in a team-based coding environment. Working in small groups, students have an opportunity to develop and optimize a multiplayer game over the course of the semester. Prereq. GAME 2150.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 3250 - Artificial Intelligence for Games
Seeks to extend student knowledge of artificial intelligence techniques used in game design. Explores finite state machines, goal-driven agent behavior, graphs, in-game scripting, path finding, and fuzzy logic. Offers students an opportunity to work in pairs to develop intelligent agents to navigate a variety of game scenarios. Combines student projects competitively and collaboratively to test the robustness of the artificial intelligence solutions. Prereq. GAME 2150.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design, Ryder Hall Access

GAME 3300 - Game Interface Design
Analyzes both successful and unsuccessful game interfaces from a historical and cultural perspective. Uses interactive design assignments to offer students an opportunity to develop an understanding of game user interface design standards. Encourages students to develop innovative interface designs that support new game content models. Prereq. GAME 1110.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 3400 - Level Design and Game Architecture
Analyzes game-level designs in a variety of genres and forms. Building upon basic drawing and design skills, students have an opportunity to develop paper prototypes and simple game “mods” in the context of story and game play. Students use computer-based tools to examine game-level architecture. Encourages students to take this elective in preparation for or in parallel to the Game Projects courses. Prereq. GAME 1110; ARTF 1122 and ARTF 1124 recommended (required for combined majors).
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 3500 - Animation for Games
Explores all areas of 3D game asset creation—animation, modeling, shading, effects, and their integration. Working in small groups, students have an opportunity to learn how to construct animated assets that work efficiently within a game programming environment. Encourages students to specialize in at least one area of asset creation. Prereq. GAME 2150 and ARTD 4570.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 3700 - Game Projects: Preproduction
Offers students an opportunity to develop an understanding of game project planning techniques through weekly writing, sketching, and peer critiques. During the course of the semester, students work in small teams to produce a comprehensive game design document, project timeline, and engineering specification. Prereq. (a) GAME 1110 and (b) GAME 2150 and (c) ENGL 1111 or ENGL 1102.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
NU Core Writing Intsv in Majr, UG Col of Arts, Media & Design

GAME 3800 - Game Projects: Assets and Prototyping
Continues the game development process from GAME 3700. Offers student teams an opportunity to take their work from GAME 3700 and implement a vertical slice of the complete game, developing content, level design, user interface, and game mechanics as specified in their preproduction documents. At the end of the semester, student teams present a complete game prototype for play-testing and critique. Prereq. GAME 3700.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 3899 - Topics in Game Design
Offers a lecture or studio course in game design on a topic not regularly taught in a formal course. Topics may vary from offering to offering. Prereq. Permission of instructor.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 3990 - Elective
Offers elective credit for courses taken at other academic institutions. Prereq. Permission of instructor.
1.000 TO 4.000 Credit hours
1.000 TO 4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Off-campus instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
Do not publish in schedule, UG Col of Arts, Media & Design

GAME 4700 - Game Design Capstone 1
Offers the first course in a two-semester capstone sequence. Offers students an opportunity to take on individual roles in a large-group project, creating a complete game from preproduction through implementation and testing. Students spend the first half of the first semester developing a proposal and testing ideas through simple prototypes, building on their skills from GAME 3700 and GAME 3800. Students then have an opportunity to spend the second half of the first semester, and all of the second semester, developing, play-testing, and iteratively refining a multi-level game. Prereq. GAME 3800.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
NU Core Experiential Learning, UG Col of Arts, Media & Design

GAME 4701 - Game Design Capstone 2
Continues GAME 4700. Offers students an opportunity to continue developing, play-testing, and iteratively refining the multilevel game begun in GAME 4700. Prereq. GAME 4700.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Seminar

Interdisc Studies - Arts/Media Department

Course Attributes:
NU Core Capstone, UG Col of Arts, Media & Design

GAME 4970 - Junior/Senior Honors Project 1
Focuses on in-depth project in which a student conducts research or produces a product related to the student’s major field. Culminating experience in the University Honors Program. Combined with Junior/Senior Project 2 or college-defined equivalent for 8-credit honors project. Prereq. Honors Program participation and permission of instructor.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Individual Instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
Honors, Do not publish in schedule, UG Col of Arts, Media & Design

GAME 4971 - Junior/Senior Honors Project 2
Focuses on second semester of in-depth project in which a student conducts research or produces a product related to the student’s major field. Culminating experience in the University Honors Program. Prereq. GAME 4970, Honors Program participation, and permission of instructor.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Individual Instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
Honors, Do not publish in schedule, UG Col of Arts, Media & Design

GAME 4990 - Elective
Offers elective credit for courses taken at other academic institutions. Prereq. Permission of instructor.
1.000 TO 4.000 Credit hours
1.000 TO 4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Off-campus instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
Do not publish in schedule, UG Col of Arts, Media & Design

GAME 4991 - Research
Offers an opportunity to conduct research under faculty supervision. Prereq. Permission of instructor.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Individual Instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 4992 - Directed Study
Provides study for the student whose unique academic needs or interests cannot adequately be satisfied in any of the scheduled courses of the department. Prereq. Permission of instructor.
1.000 TO 4.000 Credit hours
1.000 TO 4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Individual Instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
Do not publish in schedule, UG Col of Arts, Media & Design

GAME 4993 - Independent Study
Offers independent work under the direction of members of the department on a chosen topic. Course content depends on instructor. Prereq. Permission of advisor.
1.000 TO 4.000 Credit hours
1.000 TO 4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Individual Instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
Do not publish in schedule, UG Col of Arts, Media & Design

GAME 4994 - Internship
Provides students an opportunity for internship work. Prereq. Permission of instructor.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Individual Instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
UG Col of Arts, Media & Design

GAME 4996 - Experiential Education Directed Study
Draws upon the student’s approved experiential activity and integrates it with study in the academic major. Restricted to those students who are using the course to fulfill their experiential education requirement. Prereq. Permission of instructor.
4.000 Credit hours
4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Individual Instruction

Interdisc Studies - Arts/Media Department

Course Attributes:
NU Core Experiential Learning, UG Col of Arts, Media & Design


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